Educational Game “Aoki and Friends” as Learning Media for Children in Animals Knowledge

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Alfian Dwiki Fernanda Sidiq Suastika Yulia Riska

Abstract

The purpose of this educational game is to teach players—especially kids—about animals. Learning games help increase kids' brain activity so they can answer problems more rapidly. Children can develop their sense of humanity, learn responsibility, and increase their emotional and social intelligence through identifying animals. The information utilized in this game comes from scientific sources as well as the author's own experience. The fundamental idea behind this game is that Aoki, a little child, is really curious about animals. Players of this instructive drag-and-drop game are instructed to select an animal, after which a description of the species will appear. The Game Development Life Cycle (GDLC) approach, which begins at the beginning and ends at the end, is used in this game design. beginning with the idea and concept development phase and ending with the game's release. Children between the ages of 4 and 9 are the target audience for this instructional game. Black box testing results from functional testing demonstrate that every game function works as intended.

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